Wwise Lessons

Wwise is an incredibly powerful Audio Middleware engine, developed by Audiokinetic Wwise. It has been used in hundreds of titles in many different languages, across many different platforms. It has a very feature rich interface with incredibly in-depth tools to sculpt your non-linear audio in incredibly precise ways. Here’s a collection of articles I’ve written on a few topics regarding the program.

If you have any suggestions for any specific Wwise Lessons or Tutorials, please send them to Hello@ChrisPrunotto.com or tweet them to @SoundGuyChris!

Introduction To Wwise:

  • Lesson 1: Exploring the Interface (planned – TBA)
  • Lesson 2: Exploring Event Functionalities (planned – TBA)
  • Lesson 3: Exploring Interactive Music (planned – TBA)
  • Lesson 4: Exploring the Dialogue System (planned – TBA)
  • Lesson 4: Integration Into Unity (currently outdated, update planned – TBA)
  • Lesson 6: Integration Into Unreal Engine (planned – TBA)