FMOD is an incredibly powerful Audio Middleware engine, developed by Firelight Technologies. It has been used in hundreds of titles in many different languages and across many different platforms. It offers an incredibly simple interface with the tools to really focus on making the most out of each of your audio samples. Here’s a collection of articles I’ve written on a few topics regarding the program.
If you have any suggestions for any specific FMOD Lessons or Tutorials, please send them to Hello@ChrisPrunotto.com or tweet them to @SoundGuyChris!
Introduction To FMOD:
Lesson 6: Integration Into Unreal Engine (planned)
FMOD Code Topics:
Working with Parameters in Code (planned)
FMOD STUDIO Design Patterns:
Materials Switching (planned)
Vertical Mixing of Interactive Music (planned)
Horizontal Restructuring of Interactive Music (planned)