Illuminate Game

slide

And If you can’t join em…

They say if you can’t beat em, join em. And if you can’t join em, just steal the uniform from the guards and pretend like you’ve joined em anyway. In the game industry, it can sometimes feel like a catch-22. You need to have shipped a title or two to apply here, but as a college grad, I haven’t actually shipped any real titles that weren’t school work…Not yet anyway. I’m still inexperienced, so it would seem, and that is just one more thing in the plethora of things I’m going to have to overcome. Another of those things is “get hired in the game industry.” And while it’s a bit difficult to even know where to start with something as nebulous as “Become a kickass game sound designer,” I’ve learned to take a bit of comfort in the unknown. Sort of. It’s still pretty scary. Back in school at Columbia College, we had a phrase when tasked with something and not being sure where to start: “Just go kill Castro.” It was kind of tongue in cheek way of saying “Just do it.” You have your mission. It doesn’t matter how you do it, just get it done. So with that said, I’m proud to announce that I’ll be spending some time with a second blog starting tomorrow, a development diary. It’s time to start getting things done. I’d like to direct your attention to the official blog of Team Lampyridae, a development team I have joined that was recently put together to produce the upcoming iPad/iOS game, Illuminate. It’s going to be sweet! A gesture-based iOS game in which you play as a firefly who…well…you’ll see in the coming weeks. I wont spoil the dev diaries just yet! I feel good right now. I’d be a liar if I said I wasn’t feeling a bit lost now that I’ve graduated from school. School was an anchor for me. Get up. Go to class. Go to work. Do homework. Go to sleep. Repeat. Being an unemployed graduate is difficult, and eating through my savings to support myself for now feels unproductive to say the least. But I have a passion to work on sound design for games, and if that means it takes a minute to crack into the industry, who am I to sit around doing nothing? Let’s get to work! Killing Castro might just be the most foolproof plan I’ve got, short of breaking into Bungie Studios and pretending like I’ve been there the whole time, cutting dialogue as they search for a localization editor for Destiny. –Chris Prunotto