The Sound Design Of: REDOUT

A short analysis of the sound design of the Anti-Gravity racing game, Redout.

What Is Redout?

Redout is an Anti-Gravity Racer from 34Big Things, a company from Turin, Italy. My first experience with AG Racers was playing Extreme-G on the Nintendo 64. Every race felt like riding a futuristic roller coaster at a breakneck pace. Later on, I became re-acquainted to the genre as an adult with WipeoutHD. I spent a lot of time with Wipeout and really loved the imagination that went in to the design of the racecourses. When I discovered Redout I felt as if I reconnected with an old friend I had nearly forgotten about. The words to describe what it’s like roaring down a track at over 1000kmph, on a track that could only exist in the dreams of the bravest hyper-coaster architects, are hard to find. “Fun” doesn’t do the game enough justice.

While Redout does a lot of things incredibly well – namely, racing fast – it’s sound design unfortunately falls a bit short. With just a few small improvements, the developers can leverage the sound design of the game to truly complete the experience.

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