Demo Reel

Projects Included In This Reel:

  • [0:00 – 0:14] Mortal Kombat X Sound Effects Re-Design (2016)

Mortal Kombat is a one-on-one fighting game, developed by NetherRealm Studios in Chicago, IL. This is a fast sizzle reel, and it moves at a breakneck pace. The viewer is offered little recovery time because of the quick camera cuts, consequently forcing me to pay attention to how my sounds interact between camera shots. The combat I’ve designed has fairly little embellishment, in contrast to the designed ma A standalone version set to to music is available here.

  • [0:15 – 0:35] Redout Trailer Sound Effects Re-Design (2017)

Redout is a futuristic anti-gravity racer, developed by 34BigThings, from Turin, Italy. In the design for this trailer, I liked the concept of juxtaposing the futuristic subject against more “traditional” mechanical sounds. In order to do so, I used garage doors, the cranking of a ratchet, and a bicycle derailleur to create the sound of the gate opening, while the sounds of the racer were provided by a sampler loaded with glitches from a damaged hard drive.

  • [0:36 – 1:00] Titanfall 2 Sound Effects Re-Design (2017)

Titanfall is a military-style shooter, developed by Respawn Entertainment in Beverly Hills, CA. The original trailer’s emotional impact comes from heavily stylized sounds, dialogue, and music. In contrast to those features, I focused on “hard” sounds, to present a more realistic look at the war-zone. I liberally applied sweeteners and impact effects in order to further exaggerate the sense of chaos even more.