Demo Reel

Projects Included In This Reel:

  • [0:00 – 0:14] Mortal Kombat X Sound Effects Re-Design (2016)

Mortal Kombat is a one-on-one fighting game, developed by NetherRealm Studios in Chicago, IL. This is a fast sizzle reel, and it moves at a breakneck pace. The viewer is offered little recovery time because of the quick camera cuts, consequently forcing me to pay attention to how my sounds interact between camera shots. A standalone version set to to music is available here.

  • [0:15 – 0:35] Redout Trailer Sound Effects Re-Design (2017)

Redout is a futuristic anti-gravity racer, developed by 34BigThings, from Turin, Italy. In the design for this trailer, I liked the concept of juxtaposing the futuristic subject against more “traditional” mechanical sounds. In order to do so, I used garage doors, the cranking of a ratchet, and a bicycle derailleur to create the sound of the gate opening, while the sounds of the racer were provided by a sampler loaded with glitches from a damaged hard drive.

  • [0:36 – 1:00] Titanfall 2 Sound Effects Re-Design (2017)

Titanfall is a military-style shooter, developed by Respawn Entertainment in Beverly Hills, CA. The original trailer’s emotional impact comes from heavily stylized sounds, dialogue, and music. In contrast to those features, I focused on “hard” sounds, to present a more realistic look at the war-zone. I liberally applied sweeteners and impact effects in order to further exaggerate the sense of chaos even more.