Projects Included In This Sound Design Reel:
[0:00 – 0:14] Mortal Kombat X Trailer Sound Effects Re-Design (2016)
Mortal Kombat is an arcade-style one-on-one fighting game, developed by NetherRealm Studios in Chicago, IL. Being produced for television, this trailer is a fast paced sizzle reel. Because of this, the trailer moves at a breakneck pace and features incredibly quick camera cuts and offers little to no “recovery” time between actions. Because of this pacing, I needed an additional awareness of how my sounds interacted across camera shots. The combat has fairly little embellishment, as a result of the magical realism that the game depicts. A standalone version set to to music is available here.
[0:15 – 0:35] Redout Trailer Sound Effects Re-Design (2017)
Redout is a futuristic anti-gravity racer, developed by 34BigThings, from Turin, Italy. In the design for this trailer, I liked the idea of juxtaposing the futuristic racer against more “traditional” mechanical sounds. In order to present this juxtaposition, I used garage doors, some metal squeaks, and the cranking of a ratchet and bicycle derailleur to create the sound of the gate opening. By contrast, the sound of the racer building itself utilized several samplers. A variety of hard drive noises and glitch tones created the stuttering effect as it builds. Following that are a succession of both synthetic sounds creating the whoosh of racers going by, or assets created from manipulated motorcycle sounds.
Titanfall is a military-style shooter, developed by Respawn Entertainment in Beverly Hills, CA. The original trailer’s emotional impact comes from heavily stylized action, dialogue, and music. By eschewing those features, I could focus on making the trailer sound as though it were truly a war-zone, with chaos on all sides. I also used impact sweeteners liberally, including heavily reverberated and compressed kick drums, which helped give the piece more of an action-film feeling than the original trailer did.